They have complex combo mechanics, and most, if not all, attacks are not effective as well. Other than that, he also has a blaster to deal with ranged projectile-based attacks. He is also very high in weight which increases his chance of survivability a tad bit better than other lightweight fighters in our D-ranking fighters in our Smash Ultimate tier list. Mario jumping in Super Smash Bros. Melee. He has a very high weight which makes launching him into the air by opponents a challenging task. [Updated] Megabot Battle Arena for PC / Mac / Windows 7,8,10 - Free Mod The only drawback related to Inkling is that she needs to regenerate ink which takes time and is not a sound strategy fighting brawling one-versus-one with an opponent. The five tiers we choose to categorize the games vast character pool are based on how we think each character fits into a respective tier. This Smash Bros Ultimate tier list will cover the best characters as of 2023. All jumps have 2 performable variants. Most of the hitboxes are associated with Banjo, while Kazooie does not have one except for Talon Trot. Conversely, Dark Pits arrows also has some kill power behind it, and provide good stage control. Since he is a heavyweight fighter, launching and doing KO on him will not be easy. Like Shulk, Wario is also a heavy-weight fighter in Super Smash Bros Ultimate. Hero uses a shield to block incoming projectiles. Unlike later games, a character's gravity (g) is also applied on the same frame as a grounded jump. Let's see how a crazy setup can lead to Kirby covering the height of Final Destination over 20 times with his jumps in Super Smash Bros. Ultimate.1080p 60fps. He also has pretty low range on some of his attacks. He also has versatile KO moves, which can be executed during mid-percentage. These characters are well-cited being the near-consensus best characters of Smash Ultimate (although some from A-tier do have good arguments). Primary: Pit (OG) (+3 slots) Supports: Walhart (+Super Armor, - Slow Movement) & Victini (+ Hyper Smash ATKs) Little Mac's ground game is on point, so we have to make sure he stays on the ground. Below is the full catalog of all 629 Primary Spirits included in the base game. List of attacks/grabs from fastest initial frame to slowest (Frame Last edited on October 23, 2022, at 07:47, https://www.ssbwiki.com/index.php?title=Jump&oldid=1735824, the top and left buttons on single Joy-Con (left), However, for multiple aerial jumps, the game encodes jump. . Another addition weve made for 2023 is bringing Diddy Kong up to S-tier. Obviously, Luigi is far from being useless overall, and if the Green Missile is his rock bottom then the Super Jump Punch is definitely his redemption. The second type is the short hop, which involves the player quickly tapping the jump command so the fighter will only perform a slight jump. These playing units foster undemanding learning curves while still managing to pull perfect shows of fighting mightiness. 3. Just like the grounded jump, double jumping is achieved by hitting up on the Control Stick or hitting the jump button. He's the second-to-last DLC character to be added for Fighters . One of the greatest strengths of Isabelle is that using Balloon Trip, she gets recovery quickly, and the Lloid Trap allows the fighter to keep an enemy at bay from her. His blasters also deal a good amount of hit stun damage and can knock back opponents pretty quickly. Ultimate, but the easiest way to earn them is by simply playing through the World of Light mode. 2023], Pixel Piece Fruit Tier List: All Fruits Ranked [2023], 7% (Uncharged Robo Beam), 11.5% (point-blank Robo Beam), 4.5% (long range Robo Beam), 22% (point-blank Super Robo Beam), 15% (long range Super Robo Beam), 1.2% (homing lasers), 1% (laser loop), 3% (enlarged laser loop), 3% (hit 1), 2% (hits 2-12), 12% (hit 13 front opponents), 2% (hit 13 other opponents) 5% (hit 14). But opting out of some of these cookies may have an effect on your browsing experience. Most of his attacks have minimal ending lag, which is perfect for chaining more combo attacks. Moreover, his combos are given an advantage by Arsene, which effectively increases Jokers overall damage. Her horizontal recovery and the ability to float sometimes become a lifesaver. Smash Ultimate Yoshi has the highest jump ability of all characters, combined with his floatiness and super armor on his double jump, which makes it easier for him to recover. Besides Joker, R.O.B is probably the only fighter in our S-ranking of smash tier list who is the best at horizontal and vertical recovery. They are better suited for close-combat fighting style since they do not have decent projectile-based range attacks. Ice Climbers use their equipment for offensive and recovery measures. She also does not have projectiles which can become frustrating while playing with her. 1. All characters can also jump a second time in midair, providing they are not attacking, air dodging, helpless, in hitstun, or have used it already. Fans of Super Smash Bros. Zero Suit Samus is one of the fighters who possess excellent mobility in the Super Smash Bros Ultimate. The jump physics of Smash 64 are significantly different compared to later games. Other than that, he is not an agile character on the ground and aerial both. If the standard attack button is pressed during this time, then the character uses their up smash (but only if the jump was executed with the Control Stick). Other than that, her Dolphin Slash acts as an out of shield option, which is also great to surprise the enemy. However, Min Min does not have a decent range at this attack type. Bowser is probably the heaviest fighter in Super Smash Bros Ultimate. Most of Captain Falcons attacks have minimal ending and landing lag while executing aerial-based attacks. Ready to be the next CHAMPION? His attacks are very fast in Super Smash Bros Ultimate, and Fox has one of the most potent Up Smash attacks. That is pretty much everything you need to know about the Super Smash Bros Ultimate tier list. The most significant advantage Mr. Game & Watch in Super Smash Bros Ultimate has is that he has the lowest crouch in the game, allowing the fighter to dodge most of the incoming attacks. The best Super Smash Bros Ultimate Spirits and how you can - gamesradar Conversely, this fighter is light and hence can die early if players are not careful. Other than that, Pikachu has got fast ground speed, and his thunder jolt projectile is a pretty useful attack. Luigi has a slow fall speed which allows the fighter to deal aerial combos efficiently. By using his Rocketbarrel Boost, the fighter can recover by projecting himself in a particular trajectory. RELATED: Super Smash Bros. Donkey Kong is a high-weight fighter who deals powerful close combat and knockback attacks. Most of the fearsome foes you fight will . Like Ryu, Wii Fit Trainer also has decent agility and minimal lag while executing attacks. [Top 5] Smash Ultimate Best Spirit Teams | GAMERS DECIDE Till then, this tier ranking will do. . Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. The pink ball of perfection is just as angry as ever and has the move set to prove it. Super Smash Bros. Additionally, he has several fast moves with low startup, moves with long-lasting hitboxes like his neutral and back air, as well as a spike with forward aerial. Thanks! He has a floaty playstyle, and his swift aerial movements thanks to air drift lets him find openings or bait out options. At higher percents, up air will be the better option. PGStats shared an extensive chart on . These cookies will be stored in your browser only with your consent. Due to his high weight, he is not easy to launch in the air for aerial combos. The Ultimate Guide to Home Workout Routine - burnlab.co Mega Man can also mix up a variety of multi and single-hit attacks. Smash Bros. is all about celebrating gaming's past, after all. DI in is exactly the same, just the other direction. His Special and Smash attacks are powerful and can KO an opponent during the mid-game if used properly. Overall, he is a decent close combat fighter and does not do much-ranged damage. He has a rapid-firing blaster to deal ranged damage on an opponent, making him a great fighter at close combat and at range as well. This guide is all about Jigglypuff. 7% (blade), 14% (tip), 5%-13% (Sword Beam). As a result, launching him into the air is not that easy. A double jump (also called an air jump or a midair jump) is a jump that can be used once every time the user is airborne. No one else can play him like Tween but hes still very well positioned in the meta. Donkey Kong's variety in moves helps him to deal with opponents of all kinds. When you factor in the amount of units sold (as of Jan. 3, 2019) and assume that everyone plays the same character online, then the highest GSP could be anywhere around six to seven million points . This can be done even when all midair jumps have already been used. A gamer since birth (Dad was a hardcore 80's arcade-goer). However, regardless of the many good things about the fighter, his low agility, slow melee, and projectile attacks weigh him down. In Melee, characters with faster jump squats can also perform faster wavedashes, but the window of timing is also reduced, requiring more precise inputs from the player. He has a great matchup spread against many of the top characters in S and A and although he has hard counters out there, they tend to be very niche like Pac-Man and Villager. When reporting a problem, please be as specific as possible in providing details such as what conditions the problem occurred under . Meta Knight has got excellent combos and multi-hit attacks. Incineroar has low mobility, but he makes up for it in the frames department. The numbers in the top left corne. This is why launching this fighter into the air or landing a knockback attack is challenging. Inputting an aerial on the first frame that a character is airborne will cause the jump to be slightly lower, because gravity applies to the first frame of an aerial but not to the first frame of a jump. He is also a heavy-weight fighter which is good for increased survivability. Like Toon Link, Marth too wields a sword and therefore has disjointed attacks. Thanks for reading! Wolfs blasters fire a laser that has a long duration and lands a powerful attack. He is also the lightest fighter in the game, which makes him launching into the air much easier than other fighters. For this reason alone, he is an excellent pick when it comes to zoning opponents. This allows characters to jump off the heads of other characters. 8. However, Mii Gunner does not have great close combat setups. In the 21st century where US police robot and US army robot are not adequate for battling against transform robot wars enemies. Young Link is slightly better than Link in terms of smaller hitbox and a great tether. Run Speed List: Run Speed (Dash Speed) Ranking of All Characters 'Super Smash Bros. Ultimate' review - Digital Trends 3) Little Tank. The Wario Waft is an extraordinary KO move of Wario that makes him an overpowered fighter in certain situations. The resulting jump force formula is (sm)+a-g. Rooftop Snipers is a pixel-style shooting game where you have to shoot famous characters off of the roof . Mii Brawler is much better than other Mii fighters, and that is why he sits in the B-rank SSBU tier list. Since R.O.B has a very high weight by design in the game, giving the robot extra recovery makes it a great fighter in the game. He is a very agile fighter in the air and on the ground both. Bowser Jr has a strong zoning playstyle which makes this fighter a great pick against mid-sized opponents. He is an excellent close combat fighter. Pichu is the small-sized fighter in Super Smash Bros Ultimate. The major difference between them is the fact that Pit has weaker but more agile and controllable arrows. Smash Bros. Ultimate: Attack Cancelling Guide ft. HugS Super Smash Bros. Ultimate: Top Final Smashes - TheGamer These characters have very simple kits and are super beginner-friendly in terms of skill floor entry. We will update the SSBU tier list as soon as new fighters join the roster and we get hands-on experience. 6% (hit 1), 10% (hit 2) (held-far) (Hook Inazuma kick). This page was last edited on October 23, 2022, at 07:47. We're ranking . Duck Hunts trick shot attack is excellent for setting traps and is also a projectile-based attack. If you up B an opponent at high percent while they are on a platform Who will be the last Super Smash Bros. Ultimate DLC character? No, shorthops exist. Falco is an agile fighter in executing combos and overall movement speed on the ground and air. On a Gamecube controller with default controls, that means hitting the X and Y buttons at the same time. This page collects community and professional Super Smash Ultimate Tier Lists of the best characters to use in Smash Bros. Pyra and Mythra are two in one fighter who have the same standard attacks. Super Smash Bros Ultimate Tier List: All fighters ranked plus the best Another significant aspect of Greninja is that he has got the best recovery in Super Smash Bros Ultimate. There are over 100 stages to choose from in Super Smash Bros. Each player has a percentage meter which rises when they take damage; characters become easier to knock into the air or out of bounds as the percentage increases. 40 Players. Best League of Legends Champions to Climb with in Solo Queue, Teamfight Tactics Meta: Best Comps and Builds for TFT Set 8 (Patch 13.4), PVE Weapons Tier List Best PVE Weapons Destiny 2 Mobalytics, PVP Weapons Tier List Best PVP Weapons Destiny 2 Mobalytics. Mr. Game & Watchs most of the smash attacks pack a heavy punch, and he has some of the powerful KO options to execute while fighting a one-versus-one fight. . Dracula is without a doubt one of the most iconic final bosses in gaming, so it's great to see Smash Ultimate pay its respects. Toward the second half of 2022 leading into 2023, Ice Climbers and Sora began to make waves and appear to be well-positioned to keep improving as time goes on. Min Min is great at doing ranged attacks using her ARM attacks. HugS gives his insight and tips on how to attack . However, the Buster Sword allows the fighter to deal a ranged attack as well. Pac-Man is a pretty agile fighter on the ground as well as aerial. His sword does high knockback and combo damage. He also has good combo variety, and if they are used right, it can confuse an opponent. Megabot Battle Arena is a chaotic robot building & robot fighting game where you build your own destructive robot fighters called Megabot. We spent a reasonable amount of time with each fighter, and this tier ranking reflects a blend of our perception and experience about each character. She has a tether grab which can be used using both ARMS. The below values apply only to regular brawls; in The Subspace Emissary, all characters jump two frames faster. The DLCs are expanding the character roster, and as a result, new fighters are being added every year since 2018. Create the ultimate fighting robot and battle your way to the top of Megabot Battle Arena! Lucas has a good number of combos and powerful smash attacks. A good number of his attacks launch the opponent into the air, giving the fighter more opportunities for the aerial game. Like Kirby, Jigglypuff is also another lightweight fighter who is easy to KO. Ultimate (SSBU) with us!. In most cases, these reasons are related to consistency, having some hard counters, or lack of meaningful results despite being highly rated in a theoretical sense (were looking at you Shulk). Right below A-tier is our B-tier, which we have as still being lower high tier. Most of his attacks have a decent range and can maintain a distance while attacking the opponent. Other than smash attacks, he does not have a good number of kill options. The weaker arrows are good against opponents that have relatively slower recoveries since it is difficult to dodge. After Steve, hes the most requested banned character. Lucas' up smash can potentially K.O. Since Bowser Jrs attacks and combos utilize a variety of weapons, opponents can easily predict the incoming attacks and play out accordingly. Due to his low height, he can avoid most of the incoming attacks pretty quickly. Pikim attacks also act as ranged damage since Olimar does not have to be near an opponent to land the damage directly. Banjo & Kazooie can also do three jumps, which are great for recovery. For most characters the initial height is 0.55 their full hop height, the exceptions being the Ice Climbers at 0.35, Simon and Richter at 0.4, and Pyra and Mythra at 0.56. This thread is archived. One of the many strengths of Cloud is that he can double jump and achieve a greater height than most fighters in the game. They have a decent jump height. This makes them strong due to their stalling power. There are also more complicated jumps that involve other inputs. He can be edge-guarded pretty easily, making him vulnerable to incoming combo attacks. 2 player car games unblocked, Unblocked Games 911 1 on 1 Soccer 1v1.LOL 2048 4th and Goal 2021 4th and Goal 2022 4th of July Baseball A Small World Cup Agar IO Among Us Among Us: Single Player Ball Blast Basketball 2D Basketball IO Basketball Legends . In Melee, jump height has been drastically decreased across the cast, with even the third highest full hop height value being lower than the lowest full hop height value in Smash 64. However, she has only a limited number of combos that are effective against a mid to high-weight opponent. Esports, short for electronic sports, is a form of competition using video games. Most of his basic to advanced attacks connect well and deal good damage on an opponent. As we mentioned earlier, many of these A-tier characters can definitely make a case for being top-tier. You can also customize your playing arena for the ultimate matchup.Rooftop Snipers . 6. Others from this batch, like Peach, Sheik, and Pac-Man, are more rare but show strong results from the few specialists that do pilot them. He, too, like her, relies heavily on close combat to deal damage on opponents. His blasters are one of the many reasons he is an ideal pick in the game. He has got above-average agility which is decent for a melee combat-focused fighter. Smash Ultimate Jigglypuff Guide - Moves, Outfits, Strengths - Fanbyte All the fighters belonging to the S-ranking SSBU tier list are the absolute best in the game. His aerial game is more substantial than the ground one. This totals to 12 different ways to jump, with all possible combinations of each having different heights. Lastly, Severe characters will usually have the hardest kits to pick up and play with. Create the ultimate fighting robot and battle your way to the top of Megabot Battle Arena! However, she does not consumes ink whenever she super jumps. Unlike Mario, a top-tier fighter in our smash bros ultimate tier list, Dr. Mario suffers heavily in the combo department; the former has more combo variety than the latter. When it comes to mixing playstyle between rushdown and zoner, this fighter is a perfect fit for it. The first category has characters like Rosalina& Luma, Sora, and Mewtwo who are associated with great players like Dabuz, Kameme, and Wadi but are typically chosen for specific matchups in bracket (or however Wadi is feeling that day). With the super armor, Mac won't be thrown out of the ring so easily. 9 Ridley: Plasma Scream. His down aerial does a Meteor Smash attack on an enemy. He has an excellent running speed which can be used at an advantage to confuse the opponent. are currently the best Smash Ultimate you can lay your hands on. Besides that, using the Monado Arts, Shulk can amplify his overall performance and come out of difficult situations. Genshin Impact Logic Puzzle Quiz. Sheik even has an excellent jump height. Total: 46% (front opponent), 36% (other opponents), 6% (hit 1, early/late, body), 3% (hit 1, late, arms), 4% (hit 2; early) 5% (hit 2; late), 2.4% (each bite), 5% (throw), 0.6% (self-heal), 13% (eating explosive), 3.6% (explosive self-damage), 10% (tackle), 20.8% (successive hits; 1.3% each), 12% (fart), 10% (release), 52.8% (total), 10% (clean foot), 8% (clean leg/late foot), 6% (late leg), 10% (punch), 0.8% (hits 1-18), 15% (ending), 6%-35%, 36%-50% (fully charged), 10% recoil (fully charged), 4.3% (cherry), 6% (strawberry), 7.5% (orange), 9.5% (apple), 12% (melon), 9% (Galaxian), 7.5% (bell), 16% (key), 3% (point-blank range), 2% (mid-range), 1.3% (long-range), 3% (trapping hit), 30% (lasers), 10% (end), 8% (uncharged), 50% (fully charged), 10% recoil (fully charged), 0.3% (above ink tank line), 0.2% (below ink tank line), 0.1% (almost empty), 16% (ink, bristles), 14% (ink, handle), 12% (no ink), 1% (trapping), 3% (hits 1-14), 2% (hit 15), 15% (final), 4.8%-13.8% (peanuts), 3% (close range), 23% (explosion), 1% (startup loop), 2% (per collision), 20% (final hit), 15% (collateral final hit), 10% (launch/ending explosion), 8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 4.8% (Limit Break aerial hit 1), 2% (Limit Break hits 2-6), 1.6% (Limit Break aerial hits 2-6), 3% (Limit Break hit 7), 2.4% (Limit Break aerial hit 7), 3% (hit 1), 2% (hit 2 center), 3% (hit 2 hilt), 4% (hit 2 tip), 12% (hit 3 tip), 13% (hit 3 non-tip), 4% (hit 1), 7% (hit 1 aerial), 2% (hit 2), 4% (hit 3), 18% (low), 20% (mid), 22% (tip), 2 damage (reflected projectiles), 3%-10.8% (uncharged), 1.0% (fully charged looping hits), 9% (fully charged final hit), 10% (launch), 10% (ascent), 0.1875% (Red Bulborbs), 10% (descent), 12%/10% (explosion), 8% (tapped), 9% (held), 10% (aerial tapped), 11% (aerial held), 6% (Power Geysers 1 & 2), 18% (Power Geyser 3), 6% (Power Dunk, Buster Wolf hits 1 & 2), 10% (final hit), 1% (dash), 4% (headbutt), 30.428571% (cutscene), 13% (last hit), 25% (grounded), 28% (grounded reverse), 22% (aerial), 25% (aerial reverse), Firaga: 5.6% (clean), 5.2% (mid), 4.8% (late), 7% (short distance), 6% (medium distance), 5% (long distance), 10% (air), 0.7% recoil, 0.3% (6 hits during startup), 1% (initial hit), 1.6% (loop), 21% (launch), 3.2% recoil (startup), 0.2% recoil (loop), 3.5% recoil (launch), 8% (clean, bent leg), 6.5% (clean, leg/ late, bent leg), 4% (late), 4.5%, 5%, 5.5% (Standard), 5.625%, 6.25%, 6.875% (Input), 1.2% (hits 1 13), 13% (hit 14), 1% (initial hit), 3.2% (hits 1 4), 4% (hit 5), 4.3% (hits 6 10), 7% (hit 11), 11% (clean foot), 9% (clean leg), 6% (late), 4% (uncharged), 12% (fully charged), 6% (uncharged, two arrows), 18% (fully charged, two arrows), 2.1%-3.9% (thrown arrow), 6% (clean sweet spot), 5% (clean sourspot), 4% (late sweetspot), 3% (late sour spot), 1.5% (per needle, close), 0.8% (per needle, far), 1% (dashing hit), 2% (first hit), 3% (hits 1, 2, 4-6, 8-10, 12, 13), 2% (hits 3, 7, 11, 14), 12% (final), 10% (hit 1), 9% (hit 2, clean), 8% (hit 2, late), 1% (charge loop), 0.5% (fringe loop), 1.5% (thruster, main loop), 2% (main loop; point blank, long range), 2.5% (contact blast), 8% (fringe blast), 10.5% (main blast), 3% (trapping hit), 30% (Arwings), 10% (end), 14% (clean body), 11% (clean blade), 9% (late), 10% (uncharged), 35%/28%/26% (fully charged, first pillar), 31%/25% (second pillar), 27%/22% (third pillar), 5% (hit 1), 3% (hit 2), 2% (hits 3-15), 5% (hit 16), 4% (hit 17), 10% (hit 18), 19% (early, clean tip), 22% (clean blade), 11% (clean fist), 9% (clean arm), 8% (clean body), 6% (late), 11% (ground), 12% (ground upwards), 10% (ground downwards), 10% (air), 11% (air upwards), 9% (air downwards), 8% (init), 2% (center first hit), 0.8% (fanning loop hit), 1.2%/1%/0.8%/0.6% (center loop hit, close to far), 10%/8.5%/7%/5.5% (center final hit, close to far), 18% (blade), 16% (body), 36% (Critical Hit blade), 32% (Critical Hit body), 2%/2.2%/2.5%/3% (medium silhouettes; based on position), Rosalina: 10% (front), 8% (back), 7% (late), 1% (trapping), 2.8% (hits 1-14), 2% (hit 15), 14% (final), 8%/9% (uncharged), 22%/24% (fully charged), 2.5% (hits 1-3), 3% (hit 4), 10.5% (total), 1% (landing), 10% (lash), 20% (shockwave), 15% (ending), 14% (base), 15% (tip), 1.5 (reflected projectiles), 7% (light pillars, base), 2% (light pillars, tips), 34% (whirlpool), 0.5% (charging loop), 11% (spear base), 12% (spear center), 16.7% (spear tip), 5% (hit 1, base), 10% (hit 1, tip), 2% (throw), 5.4%-3.8% (egg), 2.4% (Breegull Blaster hits 1-6), 1.6% (Breegull Blaster hits 7-12), 0.8% (Breegull Blaster hits 13+), 10% (explosion), 1.8% (shots), 1.8%-4.4% (contact), 5% (flock of ducks), 10% (gunmens initial shots), 24% (gunmens final shots), 6% (ending), 3% (trapping hit), 27.6% (flurry attack), 10% (launch), 12% (clean sweet spot), 9% (clean sourspot), 6% (late sweetspot), 4% (late sourspot), 5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder, hit 1), 2.4% (Arcthunder, looping hits), 8% (Arcthunder, finisher), 2.6% (Thoron), 2% (trapping hit), 3% (initial hit), 1.3% (hits 2-21), 18% (final hit), 45.5% (entire), 10% (collateral loop), 15% (collateral explosion), 12% (clean sweet spot), 9% (clean sour spot), 6% (late), 2.5% (hits 1-4, front), 1.5% (hits 1-4, back), 5% (hit 5), 2% (hits 1-3), 5% (hit 4, close), 4% (hit 4, tip) 1.25 (reflected projectiles), 7% (initial vacuum), 3% (subsequent vacuum), 60% (main), 1.3% (mini laser loop), 1.8% (big laser loop), 5% (final hit), 13% (peak, rising), 11%/9%/7% (iceberg), 16% (Polar Bear), 5% (Condor), 10% (uncharged), 7% (uncharged late), 20% (fully charged), 14% (fully charged late), 4.5%-5.6682692% (clean), 3.5%-4.4086542% (late), 1.8% (shockwave, close), 2.4% (shockwave, mid), 3% (shockwave, far), 14% (held), 18% (thrown, early), 13% (thrown, late), 4% (cage), 5% (high jump landing), 5% (fire, caged), 3% (fire, collateral) 20% (cage slam), 13% (Kannonball), 12% (throw), 17% (relaunched Kannonball), 3% (stomp), 10% (tackle), 25% (energy beam), 10% (ending), 10% (uncharged), 28% (tenth wind-up/fully charged grounded), 25% (tenth wind-up/fully charged aerial), 12% (initial hit), 1.2% (rapid hits), 14% (final hit), 61.9% (maximum), 12% (forward, up), 13% (back), 11% (down), 10% (clean), 8% (mid), 6% (mid-to-late), 4% (late), 3% (stun), 5% (hit 1), 2.5% (hits 2-9), 16% (hit 10), 8.5% (sourspot), 10% (sweetspot), 7% (late), 12% (spit), 1.5 damage (reflected projectiles), 8% (hit 1), 1.8% (missiles), 20% (hammer hit), 10% (last hit), 16% (early hammerhead), 25% (late hammerhead), 18.5% (handle), 11% (shockwave), 10% (collateral loop), 15% (collateral explosion), 50.5% (entirety), 17%/13% (clean hit 1), 12%/10% (late hit 1, hit 2), 11%/9% (hits 3-4), 10%/8% (hits 5-6), 8%/6% (hits 7-8), 3% (start-up), 2% (initial grab), 7% (hit 1-4), 12% (throw), 4% (early), 6% (mid), 8% (late), 10% (latest), 7% (hit 1 clean), 5.25% (hit 1 late), 12% (hit 2 clean), 9% (hit 2 late), 30% (ground), 37% (ground reverse), 38% (aerial), 40% (aerial reverse), 12%/10%/8% (uncharged), 10%/8% (uncharged reversed), 30% (fully charged), 28% (fully charged reversed), 35% (KO Uppercut), 13% (aerial KO Uppercut), 3% (beginning), 2% (late beginning), 59% (entirety).
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