- Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. Full faction and quest awareness for both of the factions listed above. - A Serana Teleport Spell. - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog. This happens later in the Dawnguard questline so it's good for roleplay. (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. Removed Serana finding a table option in drinking buddies since that was buggy. - Improved StoryManager triggers for SDA_MQ quest commentary. - Created an optional patch for the Lustmord Armor mod. - Redone Lustmord armor dialogue patch. So telling her to be quiet should now actually do that, and not make her talk more instead. if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods . You do not need to romance Serana for this. (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. - Improved other dialogue conditions for Companions quest commentary. If you've already experienced this bug and are on PC, type "Set SDA_AlternateVoice to 1", or reload an earlier save (before Prophet). Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. Now Serana should never be lost again! More spell disables (voiced this time) will be added in with the 3.2 update. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." SDA will continue to work perfectly with your favorite Serana overhaul of choice. Disabled for now until scene framework is fully put together. I want to be sure the player hears what she has to say. She chooses to stick around, and her ending reaction to you has been toned down a bit. Why? - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. Some good stuff- primarily the fact that you're now able to romance Serana. so that it can be asked right away without having to ask "Can I talk to you for a bit?" It's been improved on the technical level as well so there should be fewer bugs with it. Therefore, Auri Banter is still in the game, but disabled by default. - Added commentary on dragons returning. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. Big Content Update! Serana won't be that close to you after you've just made love once. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. Incorporated Serana Hood Fix by thetrader, with modifications by me. Log in to view your list of favourite games. She will then call the player by their custom name! I've since added in safeguards to ensure that once quests are run, they are no longer run again. - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. - Added another conversation to the last part of the Drinking Buddies quest- you can now ask Serana what she thinks of your companions! Too much was cut that some parts of the conversation didn't make any sense. - Sofia Banter now has a countdown timer. Best Serana Mods For Skyrim (All Free) - FandomSpot just a recommendation as I like to use this mod in my playthroughs :). - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. Serena Dialogue Add-on update Hey everyone! - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! Now when talking to her with this option, Serana's responses (28, chosen at random dependent on questline progress, surroundings, romance) should feel a lot more organic and authentic. - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" - Tweaked conditions in Winterhold radiant dialogue to only occur in the Winterhold city, and not the Winterhold hold. Pretty Huge Update! - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. The former song acts as a universal entry or starting point for Serana's song capabilities, as previously, "The Dragonborn Comes" would only be available to Dragonborn players. - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Lustmord patch installed. - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). - New wait dialogue. - One of the radiant greets had a mismatching audio file. The revoice is now effectively 100% complete! - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. The most ambitious feature of this mod yet, and will require an entire update for itself. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. Now they should act as regular 'hello' greetings. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. Even vampires need some shut-eye every now and then. - House of Horrors commentary || Same as the above "Silver Hand" advice. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. For now it's just about her dad but more topics to come for the next release. For the players, just try to role-play and be considerate, alright? Did it for sure this time. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. - Cure Dialogue Rewrite + Expansion. - Serana can now wear whatever you want her to wear! || The SDA and RDO patches have been overhauled to reflect this too. Now instead of just replacing/revoicing vanilla lines, an intelligent script scans to see if the player is actively doing a Dawnguard quest. - Added missing voice lines for final romance quest. No more square font issue with a lot of lines. This should prevent scene overlap from happening. One of the largest content updates thus far! She is the Serana in Laura Bailey's absence. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). - An ability is now added when the player first enters into a romance with Serana. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. Now it shouldn't be delayed. conversations; as well as in location commentary, role-play dialogue, race commentary, and Serana Romance Quest. - The player will no longer be able to steal Serana's horse. C'est un patch pour ce mod, donc oui, c'est ncessaire. Linked in missing voice lines for Serana's radiant location commentary on the College of Winterhold (via 'What do you think of this place?'). 1.) Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! *woot woot! - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. She will have radiant conversations with barkeeps and order drinks for herself. While this is vanilla AI before, I don't want Serana doing that in SDA. This should hopefully help with problems some users have been experiencing. - New Radiant dialogue. The player can choose to delay this too, in case they need Serana for a quest or just want her to stick around for a bit longer. - Greatly reduced frequency of Serana's irritated sneak greets, - Companions and Jorrvaskr general location-awareness. - Removed SDA Friendship requirement for the College of Winterhold commentary. Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. This change was done to make sure everything was better paced. - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop. Sometimes Serana will become fixated in a particular direction and continue to face that direction despite the player turning. I mean, why wouldn't Serana, a mage, have more to say about this place? Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. - 130+ brand-new custom names for Serana to call you by!
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